Showing posts with label thriller. Show all posts
Showing posts with label thriller. Show all posts

The Lost Symbol Review

The Lost Symbol
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I want to be fair to Dan Brown.
Elitist literary critics say that Brown is not a good writer, and that his stories are bland. I personally think that if you manage to genuinely entertain and awe your audiences, then you have accomplished something worthy of reading. I also think that "The Da Vinci Code" was nearly an impossible act to follow. People will have all sorts of crazy expectations for your next book that you won't be able to fulfill. As such, I write this review as fair as I can, trying to assess it on its own merits, but comparisons are inevitable.
The Lost Symbol isn't a bad book, but it is a letdown. I didn't like this one for the same reason I didn't like Angels and Demons as much. Also, Brown doesn't advance the story at a good pace. A good two-thirds of the book (I'm not exaggerating, I counted the pages) was filled with variations on such a scene:
Character A: Have you heard of X?
Character B (usually Langdon): Yes, but I thought that was just a myth.
Character A shows or tells B something.
Character B reacts with shock.
Then, insert scenes of people walking from one place to another, being chased.
Then, insert the sentence "Suddenly everything made sense." At least for the next ten pages.
Repeat.
After reading this, I had to wonder whether Brown is a writer on Lost, where people can't seem to give straight answers, and where scenes never resolve any questions.
Here's my advice to Dan Brown:
1. Fire your editor. There were some whole passages, even chapters, that served no purpose other than to inflate your book to an unnecessary size. I don't mind reading big books, but I do mind reading through unnecessary words. Ch. 69, for example, is unnecessary. If your editor didn't ask you to take it out, then he should be fired. Sorry.
2. We don't need to know exactly how every character moves from one location to the next, which turn they took, what street they walked across. If it serves the plot, if the geography is important (as it was in Angels and Demons), then fine. Geography was crucial at certain moments in this book, but many times, the passages when you describe how someone moves from one part of a house to another part, what door they opened and closed, all that is boring and tedious.
3. Don't write your novel like a screenplay. Whether you've done it consciously or not, your short chapters read as if you had in mind exactly what camera shots you expect out of an inevitable movie adaptation. Leave that to the screenwriter. If they can adapt a book like "Naked Lunch," they can surely adapt your book as well. Write your novel as a novel.
4. Be careful of hubris. You're in a unique and rare position that, I'm sure, many authors dream of: your books will sell millions by default and you will get a multi-million dollar movie deal without question. Good for you! Some authors handle that well (e.g. J.K. Rowling), some don't (e.g. Stephen King, Michael Crichton). It's not that the latter are bad writers, but that they are capable of writing some really bad stuff. Having said that, I'm not saying that The Lost Symbol is bad, just that it needs to lose about 100-pages of unnecessary, repetitive scenes. Speaking of Crichton, the reason I stopped reading him is that he became too formulaic. All his books are about a bunch of mismatched experts going to some remote location and something goes wrong. Formula isn't bad per se. Rowling is formulaic too. Most of her books revolve around the Hogwarts school year, but she puts enough story in there to make it work. You should do more of that.
5. Know what you're good at. You know your technology, which makes your book authentic. You also know that your readers are likely to go Google a painting or artist you mentioned and be awed by what you described. That's great! I bet that also saves you the pain of having to request reprint permissions of artwork and such. Also, since most people don't know their history, let alone the etymology of words they use everyday, you have literally an endless supply of stories. That's what you're good at. I'd say, forget the science stuff. It's interesting, but, as with Angels and Demons, it's an awkward fit. I don't recall there being any modern science in The Da Vinci Code and I was fine with that.
6. Try a recurring character. Langdon is fine, but consider having a character or two that returns in subsequent books. Make them interesting, of course, and don't make them a love interest.
So, here's the good news. Dan Brown hasn't nuked the fridge, at least not for me. Also, now that this book is out in the open, readers are likely to give his next book a much fairer assessment. So, I look forward to reading that, but, I probably won't be buying it on the first day it's out.

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The Devil Colony: A Sigma Force Novel Review

The Devil Colony: A Sigma Force Novel
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Over the years, I've written a lot of enthusiastic things about the novels of James Rollins. But until now, I've never written this: THE DEVIL COLONY IS THE BEST NOVEL THAT JAMES ROLLINS HAS EVER WRITTEN! (Yes, in all caps even!) Like many readers, I was disappointed in the two-year wait for this latest installment in the Sigma Force series. Now, I'm thinking perhaps he should take two years on all the novels--I don't know if it was the extra time, but something has paid off huge dividends.
As always, summarizing the story is the hardest part. First, because I'd hate to spoil any surprises. And secondly, because it's just really hard to summarize one of Rollins's everything-but-the-kitchen-sink plots. The main action of this book opens in present day Utah. From two boys who can't resist the lure of the forbidden, a great and terrible discovery is made at a sacred Native American site. There are bodies. There is an artifact. And, astonishingly, something that goes to the very core of Mormon theology!
Just as the scientists on site are beginning to grasp what they've discovered, there is a huge explosion. The explosion is blamed on a Native American activist, but it's clear that this wasn't your standard bomb. It's something far more dangerous, with implications that spread further and further afield, and which drag Sigma operatives into the story on differing assignments and for different reasons. All the usual suspects are back, including the enigmatic Seichan, who is again paired in an uneasy alliance with Gray Pierce. Painter Crowe is also back in the field this time around. Operatives from the Guild are up to their usual tricks, and even as readers learn more about the shadowy organization in this novel, new questions are raised for the next book. (It's infuriating how he does that.)
In provocative messages leading up to the publication of The Devil Colony, James Rollins repeated asked, "Was America founded on a lie?" The plot of this novel does get right to the heart of the formation of this country. What were Lewis and Clark really up to? What was Thomas Jefferson communicating in secret ciphers? It also explains the fate of some of the most mysteriously lost cultures through history. It delves into the not only the most cutting-edge technology, but also some amazingly advanced ancient technology. And, yes, it also explores the foundation of the Mormon Church. Oh, and there's a super-volcano! And killer whales! And the heist of all heists!
Seriously, I could go on like this all day. The scope of this novel is breath-taking. What's amazing is that Rollins pulls all of these diverse threads together SO plausibly that you'll find yourself wondering if he has indeed solved half the puzzles of the ages in one fell swoop. As always, there's a staggering amount of fact laced throughout his fantastic plot. It's enough to make you go, "Hmmm."
The pace starts to race early on, and it just never slows down. The stakes in the book simply get bigger and bigger. Technically, it's a well-structured page-turner. But in the end, it's the story that got me and held me. Every part of it was just so inventive, exciting, and so darn interesting! I entitled this review "Best. Novel. Yet." I don't anticipate Mr. Rollins topping The Devil Colony any time soon, but I hold out hope. He wrote this one. What wonderful tales can we look forward to in the future?

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Anubis Slayings (Ancient Egyptian Mysteries 3) Review

Anubis Slayings (Ancient Egyptian Mysteries 3)
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Doherty knows how to plot a mystery and convey his setting but as a reader familiar with the history and culture of ancient Egypt, and particularly with the period of Hatshepsut, I found myself constantly distracted by inaccuracies.There's a carelessness with names and titles of historical figures. I can live with his use of Hatasu instead of the more usual Hatshepsut, however Hatshepsut's favorite, Senenmut, who figures prominently in the series, held over the course of his long and extravagently honored life something like 80 titles. He was never, however, Hatshepsut's Vizier, his principle title in the series. For another example there is a climactic scene in which the hero, Chief Judge Amerotke, confronts and captures a group of tomb robbers--the problem is the tomb robbers are riding camels. The camel was not introduced into Egypt until several hundred years after the time this story takes place. A bronze key plays a major role in the plot but (and I could be wrong on this) the Egyptians in the 18th dynasty relied on seals to keep their valuables safe. Locks as we know them hadn't been invented.
This is a shame because on the whole this is a good story in a fun series complete with an interesting take on the historical events and characters. I hate to sound like a pendantic prig--I really like historical mysteries and am willing to overlook a few howlers and anachronisms if the story's good, but in this case the factual errors really distracted from my enjoyment of the book.
I hope the author's listening.

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