Showing posts with label young adult. Show all posts
Showing posts with label young adult. Show all posts

Muti's Necklace: The Oldest Story in the World Review

Muti's Necklace: The Oldest Story in the World
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What a great gift for a young child. The writing doesn't talk down to kids but keeps their attention. The story is tightly constructed with a strong woman character (so hard to find in books sometimes!) - combined with a sorccercer and a snake what more could you ask for. Set in ancient Egypt timeless ideas about power and family are raised. The pictures are gorgeous!!!

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Theodosia and the Serpents of Chaos Review

Theodosia and the Serpents of Chaos
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Should I be embarrassed that I am a 50-ish woman who took one little skim of this book and got all the way hooked, snuck it from my son, and read it cover to cover? WOW! I am the kind of person who has 5 or 6 books started all over the house; who reads snippets wherever I sit down. Theodosia and the Serpents of Chaos grabbed my imagination and took me on a mystical and suspenseful adventure, full of Ancient Egyptian artifacts, swirling curses and lively heiroglyphs. I met Theodosia's cute but pesky little brother Henry, and a heroic pickpocketing street urchin, Sticky Will, among many others. One of my favorites was Isis, the hapless kitty that became the recepticle for some dark curses Theodosia tried to remove from one of the ancient vases. I could go on and on about how much fun this story was to read, but I'd better not give any more away. I won't tell you that it was on Theodosia's shoulders to save the whole country of England, or that she had to find a way to go to Egypt and visit some tombs for herself. A real feat for an 11 year old girl. I just CAN'T tell you how she managed to get there, or how scary the dark tunnels to the tombs were. You just need to read it for yourself! If there was anything I would change about this book, it would only be to make the story longer. I hope R.L.LaFevers decides to make this only the first of Theodosia's many adventures.

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The Mound Builders of Ancient North America: 4000 Years of American Indian Art, Science, Engineering, & Spirituality Reflected in Majestic Earthworks & Artifacts Review

The Mound Builders of Ancient North America: 4000 Years of American Indian Art, Science, Engineering, and Spirituality Reflected in Majestic Earthworks and Artifacts
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I think that if you order this book, as I did, and expect something jam-packed with scholarship and edification you'll be very disappointed. It's not even jam-packed--the text is almost oversized, there are too many not-terribly-informative illustrations, and there's far too much blank space. The book feels padded. What should have tipped me off was the over-complex title and the use of the word "spirituality." That's a buzzword for a certain branch of Native-American fans, the types that speak of deeply held beliefs of another culture as if they lived in that culture. Often (and I'm not being disrespectful, just candid, and working from experience) they'll respond that they did--either through channeling or a past-life experience. Do you see where I'm going regarding this book?
What particularly irritated me was the attempt to portray the life of an average mound builder in the day-in-the-life manner that I personally always find questionable, regardless of good-intentions. This is not a culture we have much knowledge about. To presume to know what an average day was like for them is absurd. I'm aware it's the author's attempt to humanize these people (a cynical side says it was a way to puff the book up even more) but it does them a disservice and it's a bit presumptuous. I usually find this sort of speculative writing in New Age publications and books for kids--a day in the life of an Aztec boy or girl, that sort of thing. This just isn't recognizable scholarship and I never recommend "making up" culture to make it palatable for youngsters. That's what Disney does.
All forgivable if there was a wealth of books about mound building cultures but there isn't, and there isn't much information to work with anyway, as I've already noted, which makes this whole endeavor a little odd to say the least. Who is the intended audience? It's not billed as a youth book, although it certainly looks and reads like one (the very first thing I noticed when my copy arrived and source of my first wave of disappointment). It's unarguably not an academic book. So that leaves it as a pop science book, which it's a poor example of, or a Native-American faddist book, which I believe hits the mark squarely. If you simply want to feel warm and fuzzy about the complex and varied people who once inhabited this continent, and don't particularly care if the information conforms to any reality, then here you are.
I strongly recommend, instead, Roger G. Kennedy's "Hidden Cities--The Discovery and Loss of Ancient North American Civilization." or hard research into 100-year-old editions of Scientific American. I've found more material and more good scholarship that's over a century old about this remarkable civilization(s) than I have in recent times, despite our alleged curiosity about and sensitivity toward other cultures.

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Ancient Mound Builders created thousands of sacred earthen structures all across America. These native Indian cultures flourished for 4000 years before the first settlers came, creating mysterious giant earthen shapes of birds, bears, snakes, and alligator mounds, along with great conical mounds that held the bones of their leaders and loved ones. Who were these sophisticated and spiritual ancient people? They were talented shamans, farmers, hunters, fishermen, artists, and midwives who held special reverence for Mother Earth. Learn more about them and see some of their amazing artistic achievements inside The Mound Builders of Ancient North America. Study a detailed TimeLine that helps to place everything in exact perspective. See what was also happening elsewhere in the world during the Mound Builders heydays. Surprising fetes of engineering and geographic earthworks remind us that these ancient cultures held impressive worldviews.

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The Egypt Game Review

The Egypt Game
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I wouldn't be surprised if readers finish this book and don't turn back to the TV, but instead put together make-believe worlds of their own--not necessarily Egyptian ones.
This book may not have transported me back to the real Ancient Egypt, but it did take me into the kind of world only a child's imagination can create. It contains makeshift altars and special names, made-up rituals and homemade costumes, "modified" hieroglyphics and even a new way to walk. Anyone who has ever invented his or her own special world, out of fascination or out of boredom, will understand the appeal of "The Egypt Game".
While reading, I often thought that Zilpha Keatley Snyder had more fun writing about the made-up rituals than the characters had performing them. Not only are they fun, they are more or less well-researched, which is only right, as two of her characters are enthusiastic readers who pay attention to details. Throughout the story, Snyder's sense of humor shines through, whether she is making one character sprinkle ashes into his hair or making two other characters refrain from doing so, "because to a girl even the death of a pharaoh isn't worth a dirty head."
Except for April Hall and Melanie Ross--and the Professor, of course--the characters are not very complex. They become part of Egypt not because they have something vital to add to the plot, but because they make the game more fun. Only a few of them go through a change that is apparent at the end of the story. However, their personalities are varied enough to contribute to the small conflicts in each chapter (this is a semi-episodic novel), and to let readers have different favorite characters.
The book has its darker parts, however. Part of the story involves the murder of some small children, and the murderer remains at large for most of the novel. (Even I found this extreme. The story could have been just as fun and mysterious without it.) Also, the idol worship and divination aspects of some of the games may be disturbing because they are very realistic and taken very seriously by the children. As for the Professor, his role in the story is so ambiguous at the beginning that only experienced readers will be able to tell, by the third chapter, whether the Professor is spooky or friendly, a bad guy or one of the good guys.
In spite of the drawbacks, I found "The Egypt Game" truly enjoyable and fun to read. I only wish that children had more books that stress the wonder of discovery, imagination, and good, old-fashioned play.

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